For the love of games (and writing), please stop telling me Hades is the roguelike game for people who don’t like roguelikes

Standard

Borrowed taglines and recycled designations irk me. Hades is “The Perfect Roguelike For People Who Don’t Like Roguelikes”, says GameInformer. Polygon quips, “Even roguelike haters love Hades” (and doubles down a few months later with a video called “Hades is a roguelike for roguelike haters”). Vice thinks “‘Hades’ Is the Perfect Roguelite for People Who Don’t Like Roguelites”. (Credit to PC Gamer for putting a spotlight on how widely used the phrase is.)

At this volume it comes off as an echo chamber and a schoolyard consensus. And because I am annoyed I hope to annoy other people by referring to the aphorism as HITRFPWDLR and pronouce it “hitarfeepowdolar”.

Continue reading

No Man’s Sky: Curiosity (update not found)

Standard

After walking through a giant portal that appeared in the desert on a planet in No Man’s Sky, the game presented me with a veiled questionnaire, presented as different reasonings in my character’s inner monologue. Why, my character asked themselves, had they walked through that portal? Or less veiled-ly, Hello Games asked me, the player.

There were three options: To save an NPC? To fight an enemy faction? Or ‘just because I can’?

Continue reading