After walking through a giant portal that appeared in the desert on a planet in No Man’s Sky, the game presented me with a veiled questionnaire, presented as different reasonings in my character’s inner monologue. Why, my character asked themselves, had they walked through that portal? Or less veiled-ly, Hello Games asked me, the player.
There were three options: To save an NPC? To fight an enemy faction? Or ‘just because I can’?Continue reading