Positive Uplifting Battlegrounds

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I have a PUBG winrate of 0.000. By the unique logic of PUBG maths this puts me in the top 7% of players, rated by winrate. Probably along with all the other 93% schmucks who have yet to earn a single fowlflavoured dinner.

In Hearthstone I have – or rather had – a winrate of probably slightly above 0.5, i.e. averaging a win and a bit for every loss. Although the odds are much more in your favour in a game of Hearthstone (1:1) than in a game of PUBG (1:99) this is still a much better performance.

And yet: While I have yet to savour chicken, PUBG leaves me with a much better taste in my mouth than Hearthstone. In Hearthstone losses linger, while wins evaporate. In PUBG on the other hand, the positive experiences are accentuated.

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A Sickening Thud: Mirror’s Edge and uncomfortable game design

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As I was restarting the Mirror’s Edge chapter entitled ‘Heat’ for the umpteenth time, I wondered quietly – possibly not so quietly, possibly out-loud-swearing-ly – at what point the sound director of the game had thought to themselves: What this game needs is more sickening thuds.

Every time you midjusge a distance or gets cheated by the controls and, consequently, plunge to your death, it goes k-chud. The foley artist should be be given an award for Most Absoleutely Vile and Disgusting Sound. I’m thinking it has to be melons but there’s a sense of bone breaking somewhere in there, too.

Mirror’s Edge’s sound design is actually pretty indicative of the game design in general. I found myself asking “To what extent is this game-design-wot-makes-the-player-uncomfortable-for-thematic-reasons and to what extent is it just game-design-wot-is-bad?”

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