Keep on truckin’

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My last post got a bit of a bump after being featured in RPS’ Sunday Papers yesterday. When I say a bit of a bump, I mean that it got 5 views in the first week after it was published and in the past 24 hours it has garnered 4,000 views. So I’m obviously grateful to RPS editor Graham Smith who included it in his weekly round-up and pleased that the RPS comments are all positive.

In case you’re wondering after reading the post just how seriously I take the game myself, the answer is very seriously. Yesterday – at same time as The Sunday Papers piece unbeknownst to me featured the post – I was realising the dream of owning my own truck. Behold my Volvo FH Globetrotter XL with Eastern Eagle rims and chrome handles and custom hot cerise metallic paint and bullhorns and stuff in all it’s glory. God, ain’t she a beaut’? How could you not take this shit seriously?

When two trucks go to war

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This video showcases a mod for Euro Truck Simulator 2 that turns a humble 90 km/h-capped truck into a monster racer doing 560 km/h. That’s roughly half the speed of sound in case you’re wondering.

I enjoy the sedateness of driving in ETS2. It’s humdrum in a good way and requires only low-level attention and skill (until you suddenly remember your turn at the last minute). It can be a way to drift into a slightly meditative/sleep-ready state. It can be a walking simulator where walking can be as challenging as you want it to be. It can be a vehicle (no pun intended) for podcast listening or music enjoyment. It can be a way for ADHD sufferers to focus. It can be quite relaxing.

Racing seems antithetical to the game as played by most people. However, the mod is a) an entirely optional add-on for those who seek it out and b) quite funny. I for one found the video hilarious. When trucks fly and so on.

That’s not how BahamutX sees it, though.

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After The Stanley Parable

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What do you play after The Stanley Parable?

After a game that has you questioning choice, agency and free will and openly mocks video game conventions like linear storytelling, achievements and – ha! – winning, what’s next? Do you go back to acting out the role of captain Blazkowicz (who chose young guy over old guy using the old utilitarian moral choice crutch of ‘lifetime still to be had’) and make him jump though hoops to save the day?

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