Veni, vidi, whippi – thoughts on Spelunky strategy

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Okay, so now that I have completed* Spelunky, I obviously feel like I’m in a position to dole out advice on how to do it. This isn’t basic tips or do’s and don’ts like Tom Francis’ blog post from a few years back but more of a general attitude with which to approach the gameplay.

Spelunky – as I’ve said before – is a complex game. Each playthrough presents the player with a huge amount of tiny decisions from the mundane – how to kill the bat heading towards me? – to the strategic – what is my goal for this level? Cash-in-hand? The damsel? Ghost mining? Some specific achievement? Misc.? Complex games tend to develop a body of thoughts on strategy. So the question is: Is abstract strategy applicable to a game like Spelunky or is success just a matter of pure muscle memory?

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