First impressions: The Long Dark


This was to have been an obituary. “Here lies Lorrie Olson who died of thirst after three days because she couldn’t find a container to carry snow for meltwater in.”

Turns out you don’t need a container for snow. Seeing as it’s everywhere, The Long Dark simply treats it a ressource you always have in infinte quantities. Lucky for Lorrie I figured this out just in time, having settled her in front of a roaring let’s-all-die-of-thirst-in-oh-say-five-minutes fire.

The Long Dark just launched for Linux/SteamOS and I just spent two hours surviving three days. And what three days they have been. Remember that time when we ate raw venison and got food poisoning because I was still figuring out the controls? What larks. And then when we ran out of water and were completely dehydrated and found a box of salty crackers? Man, Fate has a nasty sense of humour. Fortunately it also had stoved some carbonated beverages away in a cupboard for me or I wouldn’t have been able to swallow those crackers. Quite literally.

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