The Ancient & Secret Forebears of Spelunky

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I finally caught the Spelunky bug after the HD version hit the Steam sale this past Christmas. Since then Steam informs me, I’ve sunk 36 hours into the game. I don’t wanna do the percentage math on that one.

I have also read up on what peope are saying about the game (in case you didn’t know, they like it) They also makes references to previous games. It feels like we’re establishing a lineage so that it becomes clear that we’re not just talking about a good game but a game that has entered a pantheon alongside The Classics. Which is fair and just. Spelunky feels classic in the same sense that Donkey Kong is. It’s fairly easy to get started but the underlying complexity means that you could spend years getting better and stil not achieving completely mastery. Note the tense of the verb could in that sentence; I’m not about to dedicate my life to a game. Just a day and a half. And whatever is required to get to the end. And then some, probably.

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Super Meat Boy is a drill sergeant who screams in your face while you whimper “It’s too hard”

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The terrible keyboard controls of Super Meat Boy originally put me off the game. I got three levels in and quit in disgust. I say disgust rather than annoyance because the developers point out to you on every startup of the game that they didn’t care jack shit about keyboard gamers. Use a controller, they tell you, or fuck off. Which infuriated me not because I took offense but because they made their own failing at creating decent controls somehow your fault.

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