I just got my 30th win in this week’s Hearthstone tavern brawl, a repeat of Captain Blackheart’s Treasure. That’s a lot of games in a game mode that is widely derided as being mere box opening, i.e. RNG for RNG’s sake. So why bother with it to that extent? Is my curiosity for the insides of boxes really that insatiable?
The easy explanation is of course that everybody likes to win and my win rate in this week’s tavern brawl has been ridiculous, tending towards 80%. Which is easily explained by three im-not-a-genius factors, i.e. 1) like in Arena, mage is by far and away the queen of this format but most people use the brawl to clear out dailies for other classes, 2) unconstructed brawls tend to attract more beginners, 3) I played so much that I began to know what cards I could expect to choose from.
However, I think there’s more to it than that. Captain Blackheart’s Treasure requires tactics and forethought but adds – at least for a while – more fun and creativity to the mix.
I have just requested a refund for my 2013 Kickstarter contribution to the development of Kingdom Come: Deliverance from the Czech developer Warhorse Studios. I’m conflicted in doing so but I think it’s the right thing. Here’s my reasoning.
Warhorse promised support for Windows, linux and OS X in the Kickstarter but has since failed to put out a linux/OS X beta and failed to meet a self-imposed deadline at E3 for signalling their intentions regarding platforms. That is to say they were supposed to tell backers and the public whether the promised platform support would be abandoned.
Instead Warhorse studios no longer advertise linux/OS X support on the website and their community manager has recently stated that support “might unfortunately not happen on day 1 of release, but we don’t know about any details yet”. Which can be read pretty much any way you want. That support will eventually happen, will happen but be broken as f**k or will not happen at all.
If I were of a more cynical and angry disposition I might make allusions to a scene from the film of the same (sub)title (no, not that one; that one) But I think that would be stretching it. Linux users aren’t getting viciously shafted here even though it feels like we’re up shit creek without a port. Still, I don’t think Warhorse deserves my money anymore.
The dating app conversation started well enough: He said I looked good (I’d paid a good photographer), I said he looked good (he did, from most angles), and soon we were talking about meeting up. More photos were exchanged to mutual satisfaction.
The he told me he was a virgin and asked me if that changed anything. I told him it didn’t and wrote a minor treatise on how I thought it was kind of endearing and we didn’t have to force anything he wasn’t comfortable with and I’d be perfectly fine with just making out if that was the extent of it. Okay, so it was like seven or eight lines but in dating app land that _is_ a treatise. No response and next day I couldn’t see his profile anymore. Missing, presumed blocked.
I didn’t write anything inappropriate or offensive or downright bad. And I’m not even sure it was anything I said that made him block me. Maybe it’s just the modus operandi of someone who’s not out and still a virgin. Cold feet, delete, block, erase. Start over again in a couple of days.
The reason this is on a games blog is because I realised that the only reproach I had for myself felt so much like that sinking feeling of having filled a board with 2-3s as you hand turn 7 over to a mage. You don’t know if your opponent has it but you should probably not play into it. I had overcommitted to the board and this was the dating equivalent of a flamestrike.
The centrepiece of the Old Gods expansion for Hearthstone, C’thun, looks like equal parts Vagina Dentata and One-Eyed Meat Monster (note the goo-spitting attack). Does that mean that someone at Blizzard thinks the ultimate horror is a ghastly genitalia (gender?) mixup?
Of course, getting your C’thun out sounds rude regardless of sex.
My last post got a bit of a bump after being featured in RPS’ Sunday Papers yesterday. When I say a bit of a bump, I mean that it got 5 views in the first week after it was published and in the past 24 hours it has garnered 4,000 views. So I’m obviously grateful to RPS editor Graham Smith who included it in his weekly round-up and pleased that the RPS comments are all positive.
In case you’re wondering after reading the post just how seriously I take the game myself, the answer is very seriously. Yesterday – at same time as The Sunday Papers piece unbeknownst to me featured the post – I was realising the dream of owning my own truck. Behold my Volvo FH Globetrotter XL with Eastern Eagle rims and chrome handles and custom hot cerise metallic paint and bullhorns and stuff in all it’s glory. God, ain’t she a beaut’? How could you not take this shit seriously?
This video showcases a mod for Euro Truck Simulator 2 that turns a humble 90 km/h-capped truck into a monster racer doing 560 km/h. That’s roughly half the speed of sound in case you’re wondering.
I enjoy the sedateness of driving in ETS2. It’s humdrum in a good way and requires only low-level attention and skill (until you suddenly remember your turn at the last minute). It can be a way to drift into a slightly meditative/sleep-ready state. It can be a walking simulator where walking can be as challenging as you want it to be. It can be a vehicle (no pun intended) for podcast listening or music enjoyment. It can be a way for ADHD sufferers to focus. It can be quite relaxing.
Racing seems antithetical to the game as played by most people. However, the mod is a) an entirely optional add-on for those who seek it out and b) quite funny. I for one found the video hilarious. When trucks fly and so on.