You know the vague foreboding that that brilliant thought (ok, Descartes-wannabe, let’s not kid ourselves, more like bad pun or meme-in-the-making) you just had is already somewhere out there on the internet. Similarly, you know the sense when people tell you that what you’re going on about as if though you were the first to think of it has a name and people have been working on it for decades.
No, what games are good at is suggesting stories. The thing that games have above all other media is interaction, which is to say that games have systems. Systems that dictate the rules of a fictional world. Systems that allow the audience to prod the world and feel it push back. Systems are what make games into games, rather than movies with joypads.
Systems vs. Stories, Dan Whitehead, EuroGamer, 22 June 2013
It’s called emergent storytelling and I’ve been thinking about it ever since obsessively playing the original Crusader Kings back in the mid 2000s.